AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games Performance in the US for Q4 2021
Discover the performance trends of the top 5 Final Fantasy games in the US during Q4 2021, including insights on revenue, downloads, and active users.
The fourth quarter of 2021 saw varied performance trends across the top 5 Final Fantasy games in the United States. Here's a closer look at the weekly revenue, downloads, and active user data for these popular titles.
FFVII THE FIRST SOLDIER showed a notable start with weekly revenue peaking at around $88K in mid-November, followed by a decline to approximately $24.6K by late December. Downloads started strong with 137K in the first week but dropped significantly to about 7.4K by the end of December. Active users also saw a steady decrease from around 121K to 47K over the quarter.
FINAL FANTASY BE:WOTV experienced fluctuations in its weekly revenue, starting at approximately $571K at the end of September, then dipping to around $107K in mid-November, and rising again to about $355K by the end of December. Downloads remained relatively low, peaking at about 5.1K in late November. Active users showed a slight increase from around 29.8K at the end of September to 32.5K in late November, before stabilizing around 26.5K by the end of December.
DISSIDIA FINAL FANTASY OO maintained a steady weekly revenue, fluctuating between $97K and $174K throughout the quarter. Downloads were consistent, ranging from about 1.4K to 2K. Active users remained stable, averaging around 3.6K to 3.8K during this period.
FINAL FANTASY BRAVE EXVIUS saw its weekly revenue peak at approximately $216K in late November, with a gradual decline to around $112K by the end of December. Downloads were relatively stable, peaking at around 2.2K in late November. Active users fluctuated slightly, averaging between 13.3K to 15.6K throughout the quarter.
Finally, Final Fantasy XV: A New Empire exhibited strong weekly revenue, peaking at about $449K in late November and ending the quarter at around $401K. Downloads were steady, ranging from about 1K to 1.4K. Active users saw a decline from around 27K at the start of October to about 19.3K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.